using System;
using System.Collections.Generic;
using System.Text;
using Server;

namespace Server.Misc
{
	[Flags]
	public enum IHSFlags
	{
		None		= 0x00,
		OnDamaged	= 0x01,
		OnDeath		= 0x02,
		OnMovement	= 0x04,
		OnSpeech	= 0x08,
		All			= OnDamaged | OnDeath | OnMovement
	} // NOTE: To enable monster conversations, add " | OnSpeech" to the "All" line

	public class InhumanSpeech
	{
		private static InhumanSpeech m_RatmanSpeech;

		public static InhumanSpeech Ratman
		{
			get
			{
				if ( m_RatmanSpeech == null )
				{
					m_RatmanSpeech = new InhumanSpeech();

					m_RatmanSpeech.Hue = 149;
					m_RatmanSpeech.Sound = 438;

					m_RatmanSpeech.Flags = IHSFlags.All;

					m_RatmanSpeech.Keywords = new string[]
						{
							"meat", "gold", "kill", "killing", "slay",
							"sword", "axe", "spell", "magic", "spells",
							"swords", "axes", "mace", "maces", "monster",
							"monsters", "food", "run", "escape", "away",
							"help", "dead", "die", "dying", "lose",
							"losing", "life", "lives", "death", "ghost",
							"ghosts", "british", "blackthorn", "guild",
							"guilds", "dragon", "dragons", "game", "games",
							"ultima", "silly", "stupid", "dumb", "idiot",
							"idiots", "cheesy", "cheezy", "crazy", "dork",
							"jerk", "fool", "foolish", "ugly", "insult", "scum"
						};

					m_RatmanSpeech.Responses = new string[]
						{
							"meat", "kill", "pound", "crush", "yum yum",
							"crunch", "destroy", "murder", "eat", "munch",
							"massacre", "food", "monster", "evil", "run",
							"die", "lose", "dumb", "idiot", "fool", "crazy",
							"dinner", "lunch", "breakfast", "fight", "battle",
							"doomed", "rip apart", "tear apart", "smash",
							"edible?", "shred", "disembowel", "ugly", "smelly",
							"stupid", "hideous", "smell", "tasty", "invader",
							"attack", "raid", "plunder", "pillage", "treasure",
							"loser", "lose", "scum"
						};

					m_RatmanSpeech.Syllables = new string[]
						{
							"skrit",

							"ch", "ch",
							"it", "ti", "it", "ti",

							"ak", "ek", "ik", "ok", "uk", "yk",
							"ka", "ke", "ki", "ko", "ku", "ky",
							"at", "et", "it", "ot", "ut", "yt",

							"cha", "che", "chi", "cho", "chu", "chy",
							"ach", "ech", "ich", "och", "uch", "ych",
							"att", "ett", "itt", "ott", "utt", "ytt",
							"tat", "tet", "tit", "tot", "tut", "tyt",
							"tta", "tte", "tti", "tto", "ttu", "tty",
							"tak", "tek", "tik", "tok", "tuk", "tyk",
							"ack", "eck", "ick", "ock", "uck", "yck",
							"cka", "cke", "cki", "cko", "cku", "cky",
							"rak", "rek", "rik", "rok", "ruk", "ryk",

							"tcha", "tche", "tchi", "tcho", "tchu", "tchy",
							"rach", "rech", "rich", "roch", "ruch", "rych",
							"rrap", "rrep", "rrip", "rrop", "rrup", "rryp",
							"ccka", "ccke", "ccki", "ccko", "ccku", "ccky"
						};
				}

				return m_RatmanSpeech;
			}
		}

		private static InhumanSpeech m_OrcSpeech;

		public static InhumanSpeech Orc
		{
			get
			{
				if ( m_OrcSpeech == null )
				{
					m_OrcSpeech = new InhumanSpeech();

					m_OrcSpeech.Hue = 34;
					m_OrcSpeech.Sound = 432;

					m_OrcSpeech.Flags = IHSFlags.All;

					m_OrcSpeech.Keywords = new string[]
						{
							"meat", "gold", "kill", "killing", "slay",
							"sword", "axe", "spell", "magic", "spells",
							"swords", "axes", "mace", "maces", "monster",
							"monsters", "food", "run", "escape", "away",
							"help", "dead", "die", "dying", "lose",
							"losing", "life", "lives", "death", "ghost",
							"ghosts", "british", "blackthorn", "guild",
							"guilds", "dragon", "dragons", "game", "games",
							"ultima", "silly", "stupid", "dumb", "idiot",
							"idiots", "cheesy", "cheezy", "crazy", "dork",
							"jerk", "fool", "foolish", "ugly", "insult", "scum"
						};

					m_OrcSpeech.Responses = new string[]
						{
							"meat", "kill", "pound", "crush", "yum yum",
							"crunch", "destroy", "murder", "eat", "munch",
							"massacre", "food", "monster", "evil", "run",
							"die", "lose", "dumb", "idiot", "fool", "crazy",
							"dinner", "lunch", "breakfast", "fight", "battle",
							"doomed", "rip apart", "tear apart", "smash",
							"edible?", "shred", "disembowel", "ugly", "smelly",
							"stupid", "hideous", "smell", "tasty", "invader",
							"attack", "raid", "plunder", "pillage", "treasure",
							"loser", "lose", "scum"
						};

					m_OrcSpeech.Syllables = new string[]
						{
							"bu", "du", "fu", "ju", "gu",
							"ulg", "gug", "gub", "gur", "oog",
							"gub", "log", "ru", "stu", "glu",
							"ug", "ud", "og", "log", "ro", "flu",
							"bo", "duf", "fun", "nog", "dun", "bog",
							"dug", "gh", "ghu", "gho", "nug", "ig",
							"igh", "ihg", "luh", "duh", "bug", "dug",
							"dru", "urd", "gurt", "grut", "grunt",
							"snarf", "urgle", "igg", "glu", "glug",
							"foo", "bar", "baz", "ghat", "ab", "ad",
							"gugh", "guk", "ag", "alm", "thu", "log",
							"bilge", "augh", "gha", "gig", "goth",
							"zug", "pig", "auh", "gan", "azh", "bag",
							"hig", "oth", "dagh", "gulg", "ugh", "ba",
							"bid", "gug", "bug", "rug", "hat", "brui",
							"gagh", "buad", "buil", "buim", "bum",
							"hug", "hug", "buo", "ma", "buor", "ghed",
							"buu", "ca", "guk", "clog", "thurg", "car",
							"cro", "thu", "da", "cuk", "gil", "cur", "dak",
							"dar", "deak", "der", "dil", "dit", "at", "ag",
							"dor", "gar", "dre", "tk", "dri", "gka", "rim",
							"eag", "egg", "ha", "rod", "eg", "lat", "eichel",
							"ek", "ep", "ka", "it", "ut", "ewk", "ba", "dagh",
							"faugh", "foz", "fog", "fid", "fruk", "gag", "fub",
							"fud", "fur", "bog", "fup", "hagh", "gaa", "kt",
							"rekk", "lub", "lug", "tug", "gna", "urg", "l",
							"gno", "gnu", "gol", "gom", "kug", "ukk", "jak",
							"jek", "rukk", "jja", "akt", "nuk", "hok", "hrol",
							"olm", "natz", "i", "i", "o", "u", "ikk", "ign",
							"juk", "kh", "kgh", "ka", "hig", "ke", "ki", "klap",
							"klu", "knod", "kod", "knu", "thnu", "krug", "nug",
							"nar", "nag", "neg", "neh", "oag", "ob", "ogh", "oh",
							"om", "dud", "oo", "pa", "hrak", "qo", "quad", "quil",
							"ghig", "rur", "sag", "sah", "sg"
						};
				}

				return m_OrcSpeech;
			}
		}

		private static InhumanSpeech m_LizardmanSpeech;

		public static InhumanSpeech Lizardman
		{
			get
			{
				if ( m_LizardmanSpeech == null )
				{
					m_LizardmanSpeech = new InhumanSpeech();

					m_LizardmanSpeech.Hue = 58;
					m_LizardmanSpeech.Sound = 418;

					m_LizardmanSpeech.Flags = IHSFlags.All;

					m_LizardmanSpeech.Keywords = new string[]
						{
							"meat", "gold", "kill", "killing", "slay",
							"sword", "axe", "spell", "magic", "spells",
							"swords", "axes", "mace", "maces", "monster",
							"monsters", "food", "run", "escape", "away",
							"help", "dead", "die", "dying", "lose",
							"losing", "life", "lives", "death", "ghost",
							"ghosts", "british", "blackthorn", "guild",
							"guilds", "dragon", "dragons", "game", "games",
							"ultima", "silly", "stupid", "dumb", "idiot",
							"idiots", "cheesy", "cheezy", "crazy", "dork",
							"jerk", "fool", "foolish", "ugly", "insult", "scum"
						};

					m_LizardmanSpeech.Responses = new string[]
						{
							"meat", "kill", "pound", "crush", "yum yum",
							"crunch", "destroy", "murder", "eat", "munch",
							"massacre", "food", "monster", "evil", "run",
							"die", "lose", "dumb", "idiot", "fool", "crazy",
							"dinner", "lunch", "breakfast", "fight", "battle",
							"doomed", "rip apart", "tear apart", "smash",
							"edible?", "shred", "disembowel", "ugly", "smelly",
							"stupid", "hideous", "smell", "tasty", "invader",
							"attack", "raid", "plunder", "pillage", "treasure",
							"loser", "lose", "scum"
						};

					m_LizardmanSpeech.Syllables = new string[]
						{
							"ss", "sth", "iss", "is", "ith", "kth",
							"sith", "this", "its", "sit", "tis", "tsi",
							"ssi", "sil", "lis", "sis", "lil", "thil",
							"lith", "sthi", "lish", "shi", "shash", "sal",
							"miss", "ra", "tha", "thes", "ses", "sas", "las",
							"les", "sath", "sia", "ais", "isa", "asi", "asth",
							"stha", "sthi", "isth", "asa", "ath", "tha", "als",
							"sla", "thth", "ci", "ce", "cy", "yss", "ys", "yth",
							"syth", "thys", "yts", "syt", "tys", "tsy", "ssy",
							"syl", "lys", "sys", "lyl", "thyl", "lyth", "sthy",
							"lysh", "shy", "myss", "ysa", "sthy", "ysth"
						};
				}

				return m_LizardmanSpeech;
			}
		}

		private static InhumanSpeech m_WispSpeech;

		public static InhumanSpeech Wisp
		{
			get
			{
				if ( m_WispSpeech == null )
				{
					m_WispSpeech = new InhumanSpeech();

					m_WispSpeech.Hue = 89;
					m_WispSpeech.Sound = 466;

					m_WispSpeech.Flags = IHSFlags.OnMovement;

					m_WispSpeech.Syllables = new string[]
						{
							"b", "c", "d", "f", "g", "h", "i",
							"j", "k", "l", "m", "n", "p", "r",
							"s", "t", "v", "w", "x", "z", "c",
							"c", "x", "x", "x", "x", "x", "y",
							"y", "y", "y", "t", "t", "k", "k",
							"l", "l", "m", "m", "m", "m", "z"
						};
				}

				return m_WispSpeech;
			}
		}

		private string[] m_Syllables;
		private string[] m_Keywords;
		private string[] m_Responses;

		private Dictionary<string, string> m_KeywordHash;

		private int m_Hue;
		private int m_Sound;

		private IHSFlags m_Flags;

		public string[] Syllables
		{
			get{ return m_Syllables; }
			set{ m_Syllables = value; }
		}

		public string[] Keywords
		{
			get{ return m_Keywords; }
			set
			{
				m_Keywords = value;
				m_KeywordHash = new Dictionary<string, string>( m_Keywords.Length, StringComparer.OrdinalIgnoreCase );
				for ( int i = 0; i < m_Keywords.Length; ++i )
					m_KeywordHash[m_Keywords[i]] = m_Keywords[i];
			}
		}

		public string[] Responses
		{
			get{ return m_Responses; }
			set{ m_Responses = value; }
		}

		public int Hue
		{
			get{ return m_Hue; }
			set{ m_Hue = value; }
		}

		public int Sound
		{
			get{ return m_Sound; }
			set{ m_Sound = value; }
		}

		public IHSFlags Flags
		{
			get{ return m_Flags; }
			set{ m_Flags = value; }
		}

		public string GetRandomSyllable()
		{
			return m_Syllables[Utility.Random( m_Syllables.Length )];
		}

		public string ConstructWord( int syllableCount )
		{
			string[] syllables = new string[syllableCount];

			for ( int i = 0; i < syllableCount; ++i )
				syllables[i] = GetRandomSyllable();

			return String.Concat( syllables );
		}

		public string ConstructSentance( int wordCount )
		{
			StringBuilder sentance = new StringBuilder();

			bool needUpperCase = true;

			for ( int i = 0; i < wordCount; ++i )
			{
				if ( i > 0 ) // not first word )
				{
					int random = Utility.RandomMinMax( 1, 15 );

					if ( random < 11 )
					{
						sentance.Append( ' ' );
					}
					else
					{
						needUpperCase = true;

						if ( random > 13 )
							sentance.Append( "! " );
						else
							sentance.Append( ". " );
					}
				}

				int syllableCount;
                                                       
				if ( 30 > Utility.Random( 100 ) )
					syllableCount = Utility.Random( 1, 5 );
				else
					syllableCount = Utility.Random( 1, 3 );

				string word = ConstructWord( syllableCount );

				sentance.Append( word );

				if ( needUpperCase )
					sentance.Replace( word[0], Char.ToUpper( word[0] ), sentance.Length - word.Length, 1 );

				needUpperCase = false;
			}

			if ( Utility.RandomMinMax( 1, 5 ) == 1 )
				sentance.Append( '!' );
			else
				sentance.Append( '.' );

			return sentance.ToString();
		}

		public void SayRandomTranslate( Mobile mob, params string[] sentancesInEnglish )
		{
			SaySentance( mob, Utility.RandomMinMax( 2, 3 ) );
			mob.Say( sentancesInEnglish[Utility.Random( sentancesInEnglish.Length )] );
		}

		private string GetRandomResponseWord( List<string> keywordsFound )
		{
			int random = Utility.Random( keywordsFound.Count + m_Responses.Length );

			if ( random < keywordsFound.Count )
				return keywordsFound[random];

			return m_Responses[random - keywordsFound.Count];
		}

		public bool OnSpeech( Mobile mob, Mobile speaker, string text )
		{
			if ( (m_Flags & IHSFlags.OnSpeech) == 0 || m_Keywords == null || m_Responses == null || m_KeywordHash == null )
				return false; // not enabled

			if ( !speaker.Alive )
				return false;

			if ( !speaker.InRange( mob, 3 ) )
				return false;

			if ( (speaker.Direction & Direction.Mask) != speaker.GetDirectionTo( mob ) )
				return false;

			if ( (mob.Direction & Direction.Mask) != mob.GetDirectionTo( speaker ) )
				return false;

			string[] split = text.Split( ' ' );
			List<string> keywordsFound = new List<string>();

			for ( int i = 0; i < split.Length; ++i )
			{
				string keyword;
				m_KeywordHash.TryGetValue( split[i], out keyword );

				if ( keyword != null )
					keywordsFound.Add( keyword );
			}

			if ( keywordsFound.Count > 0 )
			{
				string responseWord;

				if ( Utility.RandomBool() )
					responseWord = GetRandomResponseWord( keywordsFound );
				else
					responseWord = keywordsFound[Utility.Random( keywordsFound.Count )];

				string secondResponseWord = GetRandomResponseWord( keywordsFound );

				StringBuilder response = new StringBuilder();

				switch ( Utility.Random( 6 ) )
				{
					default:
					case 0:
					{
						response.Append( "Me " ).Append( responseWord ).Append( '?' );
						break;
					}
					case 1:
					{
						response.Append( responseWord ).Append( " thee!" );
						response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
						break;
					}
					case 2:
					{
						response.Append( responseWord ).Append( '?' );
						response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
						break;
					}
					case 3:
					{
						response.Append( responseWord ).Append( "! " ).Append( secondResponseWord ).Append( '.' );
						response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
						response.Replace( secondResponseWord[0], Char.ToUpper( secondResponseWord[0] ), responseWord.Length + 2, 1 );
						break;
					}
					case 4:
					{
						response.Append( responseWord ).Append( '.' );
						response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
						break;
					}
					case 5:
					{
						response.Append( responseWord ).Append( "? " ).Append( secondResponseWord ).Append( '.' );
						response.Replace( responseWord[0], Char.ToUpper( responseWord[0] ), 0, 1 );
						response.Replace( secondResponseWord[0], Char.ToUpper( secondResponseWord[0] ), responseWord.Length + 2, 1 );
						break;
					}
				}

				int maxWords = (split.Length / 2) + 1;

				if ( maxWords < 2 )
					maxWords = 2;
				else if ( maxWords > 6 )
					maxWords = 6;

				SaySentance( mob, Utility.RandomMinMax( 2, maxWords ) );
				mob.Say( response.ToString() );

				return true;
			}

			return false;
		}

		public void OnDeath( Mobile mob )
		{
			if ( (m_Flags & IHSFlags.OnDeath) == 0 )
				return; // not enabled

			if ( 90 > Utility.Random( 100 ) )
				return; // 90% chance to do nothing; 10% chance to talk

			SayRandomTranslate( mob,
				"Revenge!",
				"NOOooo!",
				"I... I...",
				"Me no die!",
				"Me die!",
				"Must... not die...",
				"Oooh, me hurt...",
				"Me dying?" );
		}

		public void OnMovement( Mobile mob, Mobile mover, Point3D oldLocation )
		{
			if ( (m_Flags & IHSFlags.OnMovement) == 0 )
				return; // not enabled

			if ( !mover.Player || (mover.Hidden && mover.AccessLevel > AccessLevel.Player) )
				return;

			if ( !mob.InRange( mover, 5 ) || mob.InRange( oldLocation, 5 ) )
				return; // only talk when they enter 5 tile range

			if ( 90 > Utility.Random( 100 ) )
				return; // 90% chance to do nothing; 10% chance to talk

			SaySentance( mob, 6 );
		}

		public void OnDamage( Mobile mob, int amount )
		{
			if ( (m_Flags & IHSFlags.OnDamaged) == 0 )
				return; // not enabled

			if ( 90 > Utility.Random( 100 ) )
				return; // 90% chance to do nothing; 10% chance to talk

			if ( amount < 5 )
			{
				SayRandomTranslate( mob,
					"Ouch!",
					"Me not hurt bad!",
					"Thou fight bad.",
					"Thy blows soft!",
					"You bad with weapon!" );
			}
			else
			{
				SayRandomTranslate( mob,
					"Ouch! Me hurt!",
					"No, kill me not!",
					"Me hurt!",
					"Away with thee!",
					"Oof! That hurt!",
					"Aaah! That hurt...",
					"Good blow!" );
			}
		}

		public void OnConstruct( Mobile mob )
		{
			mob.SpeechHue = m_Hue;
		}

		public void SaySentance( Mobile mob, int wordCount )
		{
			mob.Say( ConstructSentance( wordCount ) );
			mob.PlaySound( m_Sound );
		}

		public InhumanSpeech()
		{
		}
	}
}